Independent web-games studio. We build browser-first puzzle games, run our own player acquisition, and operate the analytics and ad-ops backbone that ties them together.
Sudoku reimagined. 1,000-level technique-teaching ladder, daily challenges, killer + jigsaw variants. Free in-browser play at ninjoku.com.
Painted nonograms in a hand-illustrated adventure. 520 hand-crafted puzzles, daily streaks, duo mode. pixdojo.com.
Queens-style logic puzzles, daily challenge, technique hints. crowns.game.
Tile-matching arcade puzzler with a daily mode and ranked ladder. tilebash.com.
Card-based strategy puzzle. palejack.com.
Arcade action-puzzle hybrid. warpwing.com.
We build and publish browser-first puzzle games using Flutter Web, with offline-first PWA support, in-app purchases via RevenueCat, and conversion-tracked monetisation.
We run paid user-acquisition for our owned game properties across Google Ads, Microsoft Advertising, and Reddit Ads. See our Google Ads API use case for details on programmatic campaign management.
In-house GA4 reconcilers, GitOps-managed advertising configuration (gameops), and a shared analytics SDK across all of our titles. Built so a small team can operate a multi-property portfolio.
Wren and Stone LLC is a California limited liability company founded in 2026. We operate an independent portfolio of browser-based puzzle games — currently Ninjoku, PixDojo, Crowns Game, TileBash, PaleJack, and WarpWing.
Each of these is a Wren and Stone–owned property: we built the game, we ship the code, we run the ads, and we own the player relationship. Paid acquisition is core to the business — we run search and social campaigns across Google Ads, Microsoft Advertising, and Reddit Ads, and we build the internal tooling (the gameops automation stack) that keeps campaign configuration, analytics, and monetisation aligned across every title.
Based in Sacramento, California.
Wren and Stone LLC
1401 21st St Ste R
Sacramento, CA 95811
Monday - Friday
9:00 AM - 5:00 PM PT